
* Multiscatter GGX regression with non-zero roughness and a bump texture on a non-manifold object. * Overlapping Volumes broken in Cycles, GPU only (possible regression). * Issue clicking on stem of arrow gizmos to scale on axis.
BLENDER 3.0.0 RELEASE DATE UPDATE
* Nodegroups don't update the shaders anymore in 3.1. * is_active_output stopped working correctly. * Unable to set active material output node using Python. * GPencil: Fix unreported select error in Normalize operator. * Grease Pencil > Stroke > Normalize Thickness Causes Crash. * PyAPI: ID property group returns wrong type with iter(). * Enhanced Channels in Video Sequencer EditorĮEVEE shaders improvements, support for WebP image format, new experimental OBJ importer, VR, user interface and usability improvements, better multi-threading, node tree evaluation and reduced memory usage in Geometry Nodes, better performance and as always hundreds of bug fixes all across the board.īlender wouldn’t be possible without its amazing community, and thanks to the over 2900 individuals and organizations contributing to the Blender Development Fund. * New Duplicate Elements node in Geometry Nodes * Vertex Colors refactored into generic Color Attributes * Support for Collections in the Asset Browser Mask transform center doesn't take parent Track into account.Node mask selection does not take in consideration the parenting with the markers.Adjust Last Operation panel is slow (some Undo/Redo happening?).Baked particles dont render in final frame.Gpencil: Inverted Fill makes extra stroke at origin (0,0,0).Regression: NLA crash when reordering tracks if no object is selected.GPU: Allow the user to set an anisotropic filtering setting below the implementation-defined value of `GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT`.Workbench screnspace cavity not rendered in batch through command line.
BLENDER 3.0.0 RELEASE DATE GENERATOR


Fix dna_genfile error converting signed int types to floating point.Cleanup: use an intermediate value for cast_primitive_type.Spline calc_length() crashes for NURBS curves with only a single point.Cleanup: Avoid possible NULL pointer error.Other improvements include better Library Overrides management, new features in Video Sequencer, modeling, UV, faster sculpting in EEVEE, updates in user interface, Cycles support for AMD Vega graphics cards and the new Intel® Arc™ GPUs, and so much more.Įxplore the release notes for an in-depth look at what’s new. Grease Pencil keyframes are now displayed in the general Dopesheet Editor view, making it convenient to animate regular objects and properties together with Grease Pencil keyframes. Grease Pencil Line Art is more performant, and can calculate light and shadow contour lines, specify object priority, and received improvements to silhouette detection. Geometry Nodes has been expanded to support procedural UV Unwrapping, shortest-path nodes, and a number of new primitives and utility nodes. The particle-based system is still available and hair can be converted between systems. A highlight in this release is the introduction of a completely new system for hair grooming, using a new Curves object type that supports Sculpt mode and the flexibility of Geometry Nodes.
